The person who did the testing (no clue who) said Drum Magazine hasn't been updated to current standards, but in SE's response, they stated they were only increasing R. I wouldn't add the Drum Magazine yet as a possible option. Even with Divinator II, SS doesn't stand back far enough to avoid most dangerous AoE, so I don't see it being worthwhile to try to make the puppet stay at range and shoot. And you'd still want to use SS like 75cap days, melee range to generate more TP. Same basic thinking would apply to Sharpshot attachments as the DD setup above, except you'd want to add Scopes and maybe Drum Magazine to the options. And I also like VE's utility as something you can more easily set to be a hybrid DD/tank for lower impact content, plus its ease of use in not having to worry about it getting out of melee range. Like Tru said in the other thread, I'm not sure it will outshine VE anyway with Bone Crusher being as strong as it is. Maybe that makes it a viable DD frame! - edited above post too. Of course after I posted that yesterday, it comes out that Sharpshot is getting buffs in the near future. Usually doesn't hurt to add at least some hate grabbing tool (Strobe, Flashbulb) even if you don't use all 3 like you would for a dedicated tanking setup. I usually like to at least use a few slots for defense too, with an Auto-Repair kit and maybe a couple PDT/MDT attachments. Thunder mix depends on needed Acc Stabilizers/Target Marker as needed for accuracy, drop them for Coilers (and I guess Dynamo) as the situation allows On super deadly mobs, I'd err on the side of a fully defensive setup. On easier stuff to tank you might be able to "cheat" a little with a couple DD attachments and gear instead of all out "turtle" style tank setup, to let the puppet gain TP and close SCs (Speedloader will generally allow a SCH SC to finish, then add a WS to close multi-step Light/Darkness). Speedloaders? Really depends on setup (availability of mage backline to MB) and difficulty of the NM. Armor Plates (PDT-) and Mana Jammers (MDT-) to fit available slots Auto-Repair Kits (as much as you can fit with Optic Fiber+Flash) Likely want some Auto-Repair Kits, even on a DD oriented puppet Even in something like a party setup when you can't get the mages to haste you like they should, while I used to think it was OK to just use the RDM puppet as a Haste II bot, now I can't really bear giving up the much improved supplemental offense and SCs of a melee pupppet (improvements including massively improved SC utility, easy pet haste gear without having to sacrifice good master gear - i.e. WHM RDM puppet is theoretically useful if you need the buffs/cures, but is generally not terribly practical since other players or trusts will fill the same role in the vast majority of content. Not much reason to use Sharpshot or Spiritreaver unless you're in some extremely niche situation (pet alliance doing a multi-PUP nuke volley? idk.).ĮDIT 6/22: OK, maybe Sharpshot is getting a buff very soon, so perhaps will become useful again as a DD frame. It's also sturdy enough to do some light tanking: for instance, CP parties (including tanking Apex mobs while also acting as a SC partner for you), farming Warder NMs, low danger NMs, etc. In general, it's your go to puppet partner whenever the situation calls for the master meleeing, supplementing your own DD. I tend not to use "Harle tank", but it's an option primarily for the puppet casting shell on itself for some extra magic defense.ģ) VE/VE is for DD-focused situations. WHM head over VE head due to the better mix of elemental capacity for tanking purposes (it won't cast spells with VE body).Ģ) Harle body/Soulsoother head. Your go-to choice for PUP's most useful role in today's game - automaton tanking. You should still at least go out and get that 100 gift first if you're even semi-serious though :)ġ) VE body & Soulsoother head. Obviously more gifts is better, but pre-1200 gift puppets are still easily capable of tanking all but the very hardest content (like, T3~4 Reisenjima and Kirin is about it) if you have decent gear and attachments. This is the same thinking regardless of whether you have 100/1200 gifts. There are really only a few practical frame combinations in the current game.
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