![]() ![]() Instant Portrait: Create a portrait of a creature on the touched surface Instant Clot: Touched creature doesn't bleed Waterproof: Target becomes waterproof for the spells durationĬonjuration Abundant Ammunition: Replaces nonmagical ammunition every round.Ĭure Light Wounds Y : Cures 1d8 damage + 1/level (max +5).ĭesperate Weapon: Create an improvised weapon. Undetectable Alignment: Conceals alignment for 24 hours. Shield Speech: Speak freely to one creature within 10 feet without being overheard. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Peace Bond: Create a glowing rune of peace to protect targets from your own magic. Obscure Poison M : Make it harder to detect a poison or venomous creature. Obscure Object: Masks object against scrying. Invisibility Alarm: As alarm, but reacting only to invisible creatures. Universal Prestidigitation: Performs minor tricks.ġst-Level Abjuration Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.įastidiousness: Keep yourself and your equipment clean and dry Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another. Open/Close: Opens or closes small or light things. Message: Whisper conversation at distance. Mending: Makes minor repairs on an object. Transmutation Mage Hand: 5-pound telekinesis. Vacuous Vessel: Make a single container appear empty. Oath of Anonymity: Cloak yourself in an illusion that hides your true identity Haunted Fey Aspect: You surround yourself with disturbing illusions. Unwitting Ally: Subject is considered ally for 1 round.Įvocation Dancing Lights: Creates torches or other lights.įlare: Dazzles one creature (–1 on attack rolls). Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Grasp: Retry a Climb check as an immediate actionĮnchantment Daze: Humanoid creature of 4 HD or less loses next action. The caster may only attune himself to one additional deity at a time.Ġ-Level Abjuration Resistance: Subject gains +1 on saving throws.Ĭonjuration Summon Instrument: Summons one musical instrument.ĭivination Detect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants.ĭetect Magic: Detects spells and magic items within 60 ft. For 24 hours after the ritual, the caster may prepare spells of the requested deity. T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. Members of other races can learn to cast them with GM permission. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. If religion, spellcaster must worship the listed deity to utilize the spell. R Spell requires a requisite religion or race. M This spell has a material component not normally included in a spell component pouch. F This spell has a focus component not normally included in a spell component pouch. ![]()
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